Home / How online play works

Two players, one browser tab each

Play Heroes II online Work in progress

One of you hosts a game; the other picks it from the list of open games, or uses a code or invite link, and joins. You play a single battle or a whole scenario on the adventure map. Nothing is installed on either side.

This mode is not finished. Connections sometimes fail to establish, sound does not always come through, and a game may need starting over. A scenario cannot be saved yet: when the host closes the tab, the game is gone.
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The host needs

  • A desktop browser
  • The game data: one press, about 20 MB, from the free 1996 demo, kept in that browser afterwards. What that is
  • To keep the tab open for as long as you play
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The guest needs

  • A browser. No game data, no account, no copy of Heroes II
  • For a private game, the six-character code or the invite link
  1. One of you hosts. The game appears under open games with a generated name, such as Sandro's Gambit, which you can change. Anyone can press Join beside it.
  2. Or keep it private. Ticking private takes the game off the list; then only the six-character code or the invite link gets in. A host who is not joined within about fifteen minutes drops off the list and has to start again.
  3. The other one joins. This site only introduces the two browsers to each other. After that, the picture, the sound and the clicks go directly between you. The guest sees the host's game as a live stream and clicks straight into it.
  4. Then play. In a battle the host sets up both armies on a shared screen, and can hand the mouse over so the guest builds their own. In a scenario the host chooses the map and takes the first kingdom. Only the player whose turn it is can click.
The host's lobby screen with Host a game and Join a game options
The host's side.
The join screen asking for a six-character code
The guest's side.

Worth knowing before you start

Limits

It is a shared screen

You both see the same picture, including each other's spellbook and army. It suits playing with someone you know, not competitive play.

A battle, or a whole scenario

A single battle takes a few minutes and offers a rematch at the end. A scenario can be any map with room for two human players, such as the demo's Broken Alliance or one of the other maps on this site; the remaining kingdoms are played by the computer. A scenario runs for hours and cannot be saved yet. The Battle Campaigns are single-player only.

Some networks will not connect

The two browsers connect to each other directly. Strict company networks and some mobile networks block that, and then the game does not start.

Nothing is uploaded

The game runs in the host's browser. Only the picture, the sound and the clicks travel between the two of you.

Host game Join game Play solo