One player · In your browser
Battle Campaigns
Six faction campaigns of six levels each, a commander you build before every fight, and an editor for designing your own. Progress is kept in this browser.
Two players · Two browser tabs
Fight a Heroes of Might and Magic II battle against someone on the other side of the internet, both of you in a browser tab. Send them a six-character code and they are in — no download, no game files, not even a copy of the game.
Work in progress — what to expect · Only the host supplies Heroes II data, their own copy or the free demo · Built on fheroes2
How it works
A browser, and their own copy of Heroes II — in practice one file,
HEROES2.AGG, about 40 MB. Picked once and kept in that browser.
The free demo works.
Nothing at all. No download, no game files, no account, not even a copy of Heroes II — just the code, on more or less any device.
Also here
The same engine plays a battle-only campaign mode on its own — no kingdom to run, no map to cross, just the fights. In the browser as well, with the same one-time folder pick.
One player · In your browser
Six faction campaigns of six levels each, a commander you build before every fight, and an editor for designing your own. Progress is kept in this browser.
Prefer it on your machine
The same mod as a native build for Windows, macOS and Linux. Faster than the browser, keeps your progress in an ordinary folder, and offers to fetch the free demo data for you on first launch. The engine only — it contains none of the original game.
Before you start
Your own copy of Heroes II — in practice one file, HEROES2.AGG, about
40 MB. The free demo has it. What you need →
The folder you pick stays in your browser. Nothing is uploaded, there is no account to make, and online only the host supplies it.
Nothing. The engine and this mod are open source under the GPL v2. The original game is not ours to give away, which is the whole reason for the step above.
What you are fighting over
No kingdom, no mines, no week of moving across a map to reach the fight. Both armies are on the field from the first turn, and the whole game is what you do with them — the hex grid, the morale rolls, the spellbook and the retaliation you did or did not think about.