Home / The campaigns
What's inside
Each campaign hands you that faction's tier 2–6 upgraded roster at ten weeks of growth, then escalates the odds across six hand-tuned levels. No kingdom to run, no map to cross — every level is a battle you fight yourself.
Two modes
Both live under the Battle Campaigns menu — all of it data-driven, so new content drops in as editable text files with no recompile.
Six 6-level story gauntlets — one per faction. A fixed army, no hero of your own to lean on, enemies stronger on paper every step.
A full in-game designer. Set both armies per level, terrain, objectives and bosses, then share the campaign as a plain text file.
.txt in your data folder to play it
Faction campaigns
A holy order marches into an undead tide — bandits give way to vampires and bone dragons.
Grand Elves and unicorns hold the wood against corrupted beasts and warlock legions.
A warlord binds the rival clans, then wars on a lowland wizard enclave of golems and titans.
Hydras and red dragons burn through the green kingdoms — until a rival Dragon Master answers.
A stolen codex looses the elementals; a Titan-heavy enclave stands against every power at once.
The dead war on the living, from village militia to a crusader church and a grand coalition.
Before every fight
Each level opens on a pre-battle screen: study the enemy stacks, reorder your fixed army, then spend Hero Points on primary skills, secondary skills and spells — buy with a left-click, refund with a right-click.
A one-line objective tells you how to win: annihilate, survive, protect a stack, or strike within a round limit. The enemy is stronger on paper — you win on tactics.
Build your own instead: pick the faction, set both armies for every level, choose terrain, objective and boss, and play it straight away.
A campaign is a plain text file, so sharing one is sending a file. Drop somebody else's into your data folder and it appears in the list.
Either way you need the Heroes II data — your own copy or the free demo.