Home / Game files

Nothing to bring

The game data, and where it comes from

This project is the engine, not the game. The art and the sound belong to the people who made Heroes of Might and Magic II — so what this site serves is the data from the 1996 demo, which was published to be copied freely, and nothing else.

In practice

One file, fetched once

The game needs HEROES2.AGG: every sprite, sound and interface element, in one archive.

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HEROES2.AGG

Downloaded with one press on the game page: about 20 MB compressed, 43 MB unpacked, kept in your browser.

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Maps

BROKENA.MP2 ("Broken Alliance", the demo's scenario) plus the other maps on this site, fetched with the same press. Battle Only and the Battle Campaigns need no map.

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Music

Not needed. The engine plays the tracks inside the AGG through its own bundled soundfont, so there is nothing extra to fetch.

The expansion is not part of this.

The Price of Loyalty shipped only with the paid game, and its HEROES2X.AGG is not served here. Without it the map editor and the expansion's maps are not available; everything else in this mod works.

Where it comes from

The 1996 demo, and only the demo

In November 1996 New World Computing published a playable demo of Heroes II. Its licence allows passing it on:

“Feel free to give copies of this demonstration version of Heroes of Might and Magic II (the ‘3DO Software Program’) to your friends, as long as you don't sell it.”

— license.txt, shipped inside the demo and served here beside the data it covers.

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What is served here

  • The HEROES2.AGG from the 1996 demo, and nothing else
  • Taken from the same h2demo.zip the fheroes2 project itself points at, checked against its published checksum before publishing
  • Free, and never sold or placed behind anything
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What is not

  • No retail, GOG, Ubisoft or CD installation
  • No HEROES2X.AGG — The Price of Loyalty came with the paid game and is not the demo's to pass on
  • No saved games, campaigns or scenario files from the full release

The demo's HEROES2.AGG is byte-identical to the one in the full game. The full game, with its campaigns and the expansion, is sold on GOG as Heroes II Gold.

What happens to it

Downloaded once, then it stays put

  1. It is fetched on request. Opening the site downloads no game data; the download starts when you press the button.
  2. It is remembered. The browser keeps it in its own private storage for this site, so the download happens once per browser. Clearing this site's data undoes that.
  3. No account. No sign-in, and nothing recorded about you to hand over the file.
  4. Online, only the host needs it. In an online game the guest sees a stream of the host's game and downloads no game data.
  5. The engine contains none of it. The browser build ships without game assets; the demo data is a separate file.
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