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The one thing you have to bring
This project is the engine, not the game. The art, the sound and the maps belong to the people who made Heroes of Might and Magic II, so you supply those yourself — from a copy you own, or from the demo, which is free. In practice it is one file.
In practice
The only file a battle or a campaign cannot do without is HEROES2.AGG, which lives
in the DATA folder of any Heroes II installation. When the browser version
asks you to pick a folder, pick the one that contains DATA — not
DATA itself.
Required. Holds HEROES2.AGG: every sprite, sound and interface element the
game draws. About 40 MB.
Optional. Copied if it is there. The battle campaigns build their own battlefields, so they never need it; the adventure map in the native build does.
Optional, and large. Copied if it is there. Without it you still get music: the engine plays the tracks inside the AGG through its own bundled soundfont.
The Price of Loyalty adds no creatures or heroes the campaigns use, so
HEROES2X.AGG is optional everywhere in this mod. If it is in the folder it is
picked up; if it is not, nothing is missing.
Where to get it
The 1996 demo is freely distributed, and its DATA folder has a full
HEROES2.AGG in it — enough for every battle and every campaign here.
DATA and
MAPS inside itIf you own the game — disc, GOG or Ubisoft — point the engine at the folder you installed it into and everything is there, expansion included.
DATA folderThe native download can fetch the demo data for you on first launch, in one click. The browser version cannot — a page is not allowed to reach out and grab a file from somewhere else on your behalf — so there you download and unzip it yourself, once.
What happens to it