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Nothing to bring
This project is the engine, not the game. The art and the sound belong to the people who made Heroes of Might and Magic II — so what this site serves is the data from the 1996 demo, which was published to be copied freely, and nothing else.
In practice
The game needs HEROES2.AGG: every sprite, sound and interface element, in one
archive.
Downloaded with one press on the game page: about 20 MB compressed, 43 MB unpacked, kept in your browser.
BROKENA.MP2 ("Broken Alliance", the demo's scenario) plus the
other maps on this site, fetched with the same press. Battle Only and
the Battle Campaigns need no map.
Not needed. The engine plays the tracks inside the AGG through its own bundled soundfont, so there is nothing extra to fetch.
The Price of Loyalty shipped only with the paid game, and its
HEROES2X.AGG is not served here. Without it the map editor and the
expansion's maps are not available; everything else in this mod works.
Where it comes from
In November 1996 New World Computing published a playable demo of Heroes II. Its licence allows passing it on:
“Feel free to give copies of this demonstration version of Heroes of Might and Magic II (the ‘3DO Software Program’) to your friends, as long as you don't sell it.”
— license.txt, shipped inside the demo and served here beside the data it covers.
HEROES2.AGG from the 1996 demo, and nothing elseHEROES2X.AGG — The Price of Loyalty came with the paid game
and is not the demo's to pass on
The demo's HEROES2.AGG is byte-identical to the one in the full game. The full
game, with its campaigns and the expansion, is
sold on GOG as
Heroes II Gold.
What happens to it