# Faction Campaign - Necromancer ("The Deathless Crown")
#
# Format identical to knight.txt / sorceress.txt (see those files for the full key
# reference).
#
# The player fields (Necromancer, 10 weeks): Skeleton, Royal Mummy, Vampire Lord,
# Power Lich, Bone Dragon. Note the exception to the usual tier 2-6 rule: the Necromancer
# fields its signature Skeleton horde in place of the slow (Mutant) Zombie.
# This is a slow, hard-hitting host - the whole army is undead,
# so it is immune to morale, curse, and mind spells and never flees. Its living enemies
# are faster and, worse, some are BLESSED: crusaders and paladins strike undead for double.
# Every enemy below is authored to out-strength the fixed army; wins come from manual
# tactics - screen the Power Lich, drain life with the Vampire Lords (they take no
# retaliation), and use the Bone Dragon's flight to break shooters and the holy front line.
# Monster ids: see files/challenges/ladder.txt or FH2_DUMP_UNITS=1.

[campaign]
id = necromancer
name = The Deathless Crown
race = necromancer
weeks = 10

# Story arc (Necromancer): you are a lich-lord risen from a forgotten barrow, and the
# living world has already decided you must be unmade. First the frightened villages and
# a baron's patrol come to burn your bones back to ash; then, at the war's heart, the
# Crusader Church declares a holy war, its blessed blades forged to smite the undead.
# Break the church, outlast the warlocks' dragons turned against you, storm the wizards'
# titan bastion, and shatter the last grand coalition of the living.
# Every soldier they lose is a soldier you can raise. Take the crown that does not die.

[level]
name = The Restless Barrow
story = Grave-robbers woke you, and the village came after with torches and bows to put you down. Rise from the barrow and teach the living why they fear the dark.
enemy = 1:500, 1:500, 1:500, 2:1000, 4:500
terrain = grass

[level]
name = The Baron's Patrol
story = A border baron rides out to scatter your bones before the tale spreads. His swordsmen and horse think a corpse cannot hold a line - show them a corpse holds forever.
enemy = 6:169, 6:169, 8:194, 2:127, 2:127
objective = swift:8
terrain = dirt

[level]
name = The Sun Chapel
story = Now the Church declares its holy war. Crusaders and paladins march under blessed banners, their blades forged to smite the undead for double - the hardest wall you will face. Endure it, and the living have spent their best.
enemy = 11:92, 11:90, 9:94, 9:94, 10:112
objective = survive:8
terrain = desert

[level]
name = Dragons for Hire
story = A warlock cabal, no friend of the Church, sells its hoard against you instead - green and red dragons bought to burn you from the field. Bone Dragon against dragon; let your Liches' death-cloud do the rest.
enemy = 36:34, 36:34, 37:25, 34:68, 34:66
objective = killstack:37
terrain = wasteland

[level]
name = The Titan Bastion
story = The wizard-kings of the silver order make their last stand behind the full walls of their mountain bastion, titans at the gate and archmagi crackling on the parapets. Breach the bastion and only the coalition remains.
enemy = 47:25, 46:20, 46:20, 45:40, 45:40
siege = attack:wizard
terrain = snow

[level]
name = The Last Coalition
story = The living raise one final host against you, marshalled by the paladin-lord Maximus - blessed crusaders, a wizard's titans, a phoenix reborn from its own fire, and a black dragon proof against your every spell. Bury them all, and the Deathless Crown is yours.
enemy = 11:33, 11:33, 47:24, 29:25, 38:9
enemyhero = Maximus
terrain = lava
